Complete documentation for Enigma Launchpad OS - A unified interface for toggling objects, materials, shaders, and more in VRChat worlds
The Properties Folder type sets specific shader property values across assigned renderers. Each button sets a property to a defined value, enabling precise control over shader parameters.
Properties Folder provides fine-grained control over shader properties without swapping entire materials. It’s ideal for:
Change lighting colors:
Properties Folder: "Room Lights Color" (Exclusive)
Targets: Light_Renderer_01, Light_Renderer_02
Property: _EmissionColor (Color)
Buttons:
- "White" → (1, 1, 1, 1)
- "Red" → (1, 0, 0, 1)
- "Blue" → (0, 0, 1, 1)
- "Purple" → (0.5, 0, 0.5, 1)
Toggle between intensity presets:
Properties Folder: "Glow Intensity" (Exclusive)
Targets: GlowObject_Renderer
Property: _Intensity (Float)
Buttons:
- "Off" → 0.0
- "Low" → 0.3
- "Medium" → 0.7
- "High" → 1.5
Enable/disable shader features:
Properties Folder: "Distortion Effect" (Non-Exclusive)
Targets: Screen_Renderer
Property: _DistortionEnabled (Int)
Buttons:
- "Enable" → 1
- "Disable" → 0
Predefined color palettes:
Properties Folder: "Color Scheme" (Exclusive)
Targets: Accent_Renderer_01, Accent_Renderer_02, Accent_Renderer_03
Property: _Color (Color)
Buttons:
- "Cool Blue" → (0.2, 0.4, 0.8, 1)
- "Warm Orange" → (0.9, 0.5, 0.2, 1)
- "Nature Green" → (0.3, 0.7, 0.3, 1)
_Color, _EmissionColor, _TintColor_Intensity, _Strength, _Alpha, _Metallic_Mode, _Enabled, _Steps_ScrollSpeed, _Offset, _Tiling_Color)Properties Folder: "Stage Light Color" (Exclusive)
Targets: SpotLight_01, SpotLight_02, SpotLight_03, SpotLight_04
Property: _EmissionColor (Color)
Buttons:
- "Warm White" → (1, 0.95, 0.8, 1)
- "Cool White" → (0.8, 0.9, 1, 1)
- "Red" → (1, 0, 0, 1)
- "Blue" → (0, 0, 1, 1)
- "Green" → (0, 1, 0, 1)
- "Purple" → (0.5, 0, 0.5, 1)
Properties Folder: "Hologram Intensity" (Exclusive)
Targets: Hologram_Renderer
Property: _HologramStrength (Float)
Buttons:
- "Off" → 0.0
- "Subtle" → 0.3
- "Normal" → 0.7
- "Strong" → 1.0
- "Maximum" → 1.5
Properties Folder: "Water Color" (Exclusive)
Targets: WaterPlane_Renderer
Property: _WaterColor (Color)
Buttons:
- "Clear Blue" → (0.1, 0.3, 0.8, 0.7)
- "Tropical" → (0, 0.7, 0.8, 0.6)
- "Murky" → (0.4, 0.5, 0.3, 0.8)
- "Dark" → (0.1, 0.1, 0.2, 0.9)
Properties Folder: "Surface Metallic" (Exclusive)
Targets: Metal_Object_Renderer
Property: _Metallic (Float)
Buttons:
- "Matte" → 0.0
- "Brushed" → 0.3
- "Polished" → 0.7
- "Mirror" → 1.0
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